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Blender

Herramienta de creación 3D poderosa y gratuita, de código abierto, para modelado, animación, simulación y más. Blender ofrece herramientas versátiles para proyectos creativos a costo cero.

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Recensioner och betyg av Blender

Reunimos todos os dados para que não tenha de o fazer, tornando as decisões simples e poupando tempo e dinheiro.

4.7 (1,268)

ROI

18%

Produktivitet

34%

Valuta för pengarna

3.8

Användarvänlighet

3.6

Support

5.0

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Blender prisplaner

Ta reda på vilken prisplan som passar dig bäst.

Free

The free version of Blender. No watermarks, no features missing.

Cloud Blend

Access to online libraries, collaboration tools, and cloud rendering.

$19.95

Blender Produktrecensioner

Se plattformen från de senaste Blender-videorna.

Vad säger verifierade recensioner från expects om
Blender

Insikter från fältexperter om Blender från första hand.

S. Harrison

Blender exceeded my expectations with its seamless workflow and impressive modeling capabilities. The intuitive interface and vast library of features made it a joy to use for complex animations and 3D visualizations. Highly recommended!

H. Hall

Blender exceeded my expectations with its robust feature set and seamless workflow allowing for precise modeling manipulation and smooth rendering even on moderate hardware I'm thoroughly impressed by its versatility and power in 3D creation.

R. Johnson

I'm extremely disappointed with Blender's lack of user-friendliness and stability. Despite its free price tag, I've spent hours wrestling with glitches and frustrating interface quirks. The learning curve is steeper than a cliff, and the community support isn't as helpful as they claim to ...

S. Phillips

I've been blown away by the capabilities of Blender. As a 3D artist, I was skeptical at first but this software has exceeded my expectations in every way. The intuitive interface and vast array of tools made it easy to learn and master even for someone with limited experience like me. The ...

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Vanliga frågor om Blender

Encontre respostas para as dúvidas mais relevantes para poder tomar decisões de imediato.

What is Blender?

Blender is a free and open-source 3D creation software that can be used for modeling, rigging, animation, rendering, and more.


Is Blender suitable for beginners?

Yes, Blender has a large community of users who contribute to its development and create tutorials, scripts, and assets to help new users get started.


Can I use Blender for video editing?

Blender can be used for basic video editing tasks such as color correction, audio syncing, and visual effects. However, it's not a full-fledged video editing software like Adobe Premiere or Final Cut Pro.


Does Blender support physics simulations?

Yes, Blender has a built-in dynamics system that can be used to simulate real-world physics such as collisions, rigid body simulations, and soft body simulations.


Can I use Blender for game development?

Yes, Blender's export options include support for popular game engines like Unity and Unreal Engine. You can also use Blender with other game engines via custom scripts and exporters.


Is Blender compatible with Windows, Mac, and Linux?

Yes, Blender is available for all three operating systems: Windows, macOS, and Linux. It's a native application on each platform, meaning it doesn't require any emulation or compatibility layers.


Can I import 3D models from other software into Blender?

Yes, Blender supports importing 3D models in various formats such as OBJ, STL, FBX, and more. You can also export your Blender creations to other software using similar formats.


Does Blender have a built-in animation system?

Yes, Blender has a comprehensive animation system that includes features like keyframing, physics simulations, and motion capture support.


Is Blender free to use for commercial purposes?

Yes, under the GNU General Public License (GPL), you can use Blender for free for both personal and commercial projects. However, if you redistribute or modify Blender's source code, you must do so in a way that respects the GPL terms.



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